Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons) by Dungeons & Dragons

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$49.95

Product Details

Web ID: 16778173

A magical mixture of rules options for the world's greatest roleplaying game. The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin. INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero. A PLETHORA OF PUZZLES.

  • Product Features

    • Suggested age range- Adult
    • Format- Hardcover
    • Dimensions- 8.5" W x 11" H x 0.6" D
    • Genre- Gaming
    • Publisher- Wizards of the Coast, Publication date- 11-17-2020
    • Page count- 192
    • ISBN- 9780786967025
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3 years ago

Sidekicks who aren't so squishy, and more

I was really excited to read this one. I picked it up because I heard that it did interesting things with character creation, and that it provided a leg up for the Ranger core class. It does all this and more. First, character creation. Lots of options here for customization. Unlike previous books, which provided generators and tips for adding flavor, there are numerous mechanical options here. When I heard that TCoE would allow players to mix and max race options, I was afraid that it would open the door to illogical powergaming, without respect to lore. While powergaming is definitely an option, as it always is, the lore is still intact. For instance, if you wanted to build a wizard in the past, then it was recommended to go High Elf, Tiefling or Human to get a bonus to Intelligence. A dwarf wizard would always be inferior for lacking that, which discouraged roleplay possibilities. Now, with TCoE, a player can officially state that "my dwarf character was more studious than other dwarves, and so he is more intelligent, but he's not quite as hardy as other dwarves." There is no official way for non-dwarves to get explicitly dwarfish racial abilities, like their poison resistance, so that is reassuring. Also on the same subject, is the idea of changing class features and even archetypes mid-campaign. I'm a dungeon master, and so I've had my share of players who want to change things up about their character or even start a new character. I've struggled to find ways to accommodate those requests within the story. Again, I'm a lore guy. I want to keep things consistent and make sure that those things have an in-universe and lore-based reason. This book helps with that by providing mechanical ways to allow and, at the same time, regulate character changes. It also has fun lore-based reasoning examples. Next is the Ranger core class update. All the classes received new archetypes or other options, but the Ranger is the only one that got a total overhaul. Seriously, these aren't additional features so much as they are replacement features. I understand that there is some disappointment over how the official overhaul isn't as powerful as the Unearthed Arcana, but I feel that is to be expected. In my experience, UA is always really powerful and then it gets toned down for official rules after playtesting. Finally, Sidekicks. The last thing in my review is going to be about the rules for sidekicks. I'd like to do more, but I'm trying to keep this review short (ish). Sidekicks/pets/etc. have long been on the fragile end in 5E. There's a lot of roleplay potential in them, and interesting character build options for them, but they're only viable at the lower levels. These new rules make them more viable, because they can level up with the PC and gain other benefits. I say this from a place of experience. In my home game, a player befriended a pseudo-dragon, and I used these rules to make the tiny creature less squishy. Trickster Eric Novels gives "Tasha's Cauldron of Everything " an A+

Customer review from barnesandnoble.com